⚗️ Brewing, anywhere! — More › Brewing · brew HP/MP potions from each island's monster materials, many batches at once · tap a material to see which monster drops it
✨ Buff potions — Stoneskin (DEF) · Fury (ATK) · Insight (EXP) · Lucky (drops), brewed from rarer materials · the same kind never stacks, the strongest runs first
🏅 Brewing mastery — the more you brew, the better: each batch may give an extra potion
⚔️ Counter strike — after a perfect dodge, attack or use a skill within 0.8 s (the attack button glows) to counter: much more damage, wears down boss armor faster, with its own slash and sound (a little stronger in PvP)
⚙️ Settings › Reduce flashes — no screen flashes, softer lines and glints, for light sensitivity
🛡️ Boss Armor Break — bosses now have an armor bar under their HP. Keep hitting (skills and perfect dodges wear it faster) until it breaks: the boss is staggered for 2 s and takes 15% more damage for 5 s, then the armor slowly comes back · New sounds for both
The story scenes' sounds now ship as Ogg only, a smaller download · a device that can't play Ogg gets those scenes without their sounds (the game plays as normal)
After a map change, warp, dungeon entry or revive, the loading screen stays until the map is really ready · monsters don't attack you while it loads, and Auto waits
Party dungeons: the loading screen lists everyone, "Loading… → Ready" · monsters and the timer start once all are ready (25 s at most, so one slow player can't hold the team for long)
Solo dungeons start the moment your map is in · the dungeon timer counts from the real start, not the loading
At Lv40 the job change quest comes right away — no need to finish chapter 6 of the story first (tier 2 still comes at Lv60)
A one-time banner tells you the job change is ready and which jobs you can become, e.g. [Sunshield Knight] or [Blaze Swordsman] · it fades by itself in a few seconds, tap it to see the job cards
The new-job window points you to your line's skills in the "Job skills" tab
The HUD's "Rewards" button shows how many rewards you can claim, with a gold ring while something waits (check-in · daily/weekly missions · point chests · online time · level gifts · Pass · hunting contracts · server-opening gifts)
On the Rewards page, every tab with something to claim gets a gold frame and a number · the missions' Daily/Weekly switch shows its numbers too
Every row or slot you can claim wears a gold frame, easy to spot at a glance · claim it and its number and frame go away at once
The main story is retold to be easier to follow: a new opening scene · more and longer scenes in several chapters · quest lines that had gone missing are back
Story Journal: every scene has a one-line summary under its title · chapters 9–10 get their "The story so far" card and chapter goal
A new scene after chapter 10, in Warm Spring Village
Job change tier 1: every class has a scene of its own · tier 2: all 10 lines have their master's story, a shadow trial and a crown ceremony of their own
12 new sounds for the story scenes
The story of islands 11–12 and the Lv80 raid is ready (it opens with the islands' maps)
Basic attacks no longer wait on a fixed delay — they follow your Attack Speed · every class now swings 1.28× as often, and the swing plays faster to match (same damage per second, each hit a little lighter)
New stat Attack Speed %: your basic attacks get faster still (up to +40% in all)
Guardian — Radiant Aegis: party allies within 6 m (up to 4) get a gold barrier that blocks their next monster hit (up to 30% HP)
Guardian — Guardian Rally / Solar Pull: now taunt bosses too, for 3 s (the same boss again after 10 s · never raid bosses)
Bard — Guardian Chorus: links the ally lowest on HP for 10 s and takes 15–20% of their damage (never below 40% of your own HP); your party songs reach the linked ally up to 12 m
Buffs from allies show on your buff row (hover to see who gave them) · the party card shows each member's buffs
See a bubble round anyone with a shield · the gold barrier says "Blocked!" when it blocks · the Bard's link line · a taunt line from the monster to its Guardian
🤝 More for field parties — the killer keeps the full EXP, nearby members share another 60%, and drop chances rise 5% per member (up to 20%)
🎽 Welcome gear on new islands — taking the first main quest of islands 2–8 gives one island rare piece for the slot you lack most (and a weapon if yours is far behind)
🔔 Raid — a boss kill after this week's reward still gives 1 raid core (6 times a week) · new titles at 10 / 50 / 100 clears
😴 Rest bonus — time offline builds a bonus: monsters give ×2 EXP until it runs out
🎁 Hunting contracts (30 monsters = 1 contract) and server opening gifts by mail are ready — opening soon
Job change: at Lv40, visit the job trainer in Warm Spring Village, pick one of your class's two lines, pass the trial and get a new look and job skills · change lines for free once every 7 days
2-row skill bar: 4 slots per row + the ultimate · press Tab (or the swap button on phones) to flip rows · Auto uses both rows
The level cap rises from Lv40 to Lv54
New islands 7–8, Stormspire Isles and Glimmerdeep Hollows (Lv41–54): fields, monsters, dungeons, field bosses and the story continues (follow the main quests on from island 6 to open the way)
Tier 7–8 gear (Lv41 / Lv48) for every class, slot and rarity from the new islands, plus new-island weapon recipes in the forge's Craft tab
Character creation: a class card shows what each class is good at, its difficulty and five ratings, with short skill clips and the job lines it can take
Job skill numbers are tuned and the Bard gets extra skill ranks for levels above 40, ahead of time (not open in the game yet — nothing changes for players now)
Event badges (EXP ×3 · Drop ×3 and so on) and the report button moved from the middle of the screen to the top-right corner, under the CH badge next to the minimap — no longer covering your character
The sounds of loot landing and being picked up (Common items, Star Coins, Rare, Epic and Legendary) are all new: soft and warm, no sharp chimes, easy on the ears in long sessions
Rare finds still stand out — with gentle plucks over a warm tone instead of bells
A support who can farm alone: bouncing notes hit several foes, songs heal the whole party, raise the team's damage, shield them, and lull monsters to sleep
New weapons: sea-breeze lyres + wind chimes on every island — in the shops, from monsters and boxes
New Bard quests: learn the Rally Anthem (Lv 5) and the Healing Hymn (Lv 10)
Auto uses the heals and buffs for you · heals and shields count as help in raids and field bosses
Settings › Controls › Hotkeys has a "Key layout": WASD walk (as always, the default) or the arrows layout (arrows walk · A attacks · Space jumps · S D F G skills 1–4 · R ultimate · Q / W potions)
Every key can be changed, walking, the companions window, sit / wave and zoom too: click a key, then press the new one · a key already in use swaps and the window tells you where it went
"Default keys" gives back the layout you picked · the layout is kept with your character
In-game hints show the keys you set · change nothing and every key stays as it was
Smith: using a cube, flame, seal or scroll on gear now has a coin fee by the piece's level and rarity
Wardrobe: a weekly coin wardrobe — buy fashion with Star Coins (new pieces every Monday 05:00)
Dungeon window › Shop: new Adventure Medal wares (potential dust, jewel shards, green seal, red cube) · a Chrono Core shop for the raid core · the Commission board: hand in each island's materials for dust, jewel shards and cubes every day
One-time quests give less EXP — about three quarters of what each island needs; the rest comes from hunting, bounties and daily quests (tutorial and guide quests unchanged)
Bounties: up to 20 turn-ins a day, and no more bounties from an island you have far out-levelled
Island bosses: full rewards for your first 3 a day — after that coins, jewels and boss enhance stones are 20%, and no rare weapon / legendary drops (resets at 05:00)
Field bosses: full rewards for your first 6 a day, then 20%
Selling to NPCs: full price as usual; past about one hour of farming's worth for your level in a day, the rest sells at half
Potions from the smith cost the same as the shop
🔒 **Fixes
Legendary gear is bound to the character from pickup, as intended
Market: the price per piece can't be lower than what an NPC shop pays
Premium season pass items are bound
The old island quest no longer pays a second time next to the main story
The reward chest after a dungeon clear is new pixel art
The chest depends on the difficulty: normal = red wood with gold · hard = silver and blue · hell = black lava stone · Midnight Bell Titan raid = brass clockwork
Boss dodges no longer always dash right — Auto dashes away from the boss, out of a line attack on the side you stand, and never into a wall
In a crowd, Auto finishes the monster it is fighting instead of switching targets, and skips monsters behind walls
💎 **Know your caps
Status window: capped values (crit, evasion, damage reduction, cooldown reduction, penetration, element resist) show "MAX", and the tooltip gives the cap
Blacksmith › Jewels: a "Stats from worn jewels" card against the jewel caps, and a warning before socketing a jewel that would add nothing
🔥 **Flame descriptions
Rebirth / Powerful Rebirth / Eternal Flame now say which T tiers they roll for each rarity
🛠 **Other
The loading tip names the right jump key (Space)
The potion buttons count down the potion's real cooldown
The island boss's Epic Weapon Cache and island footprint now follow the daily boss loot limit — they can drop in your first 3 island boss wins of the day (all islands combined, resets 05:00), like the Red Cube and other upgrade items
After you beat an island boss it rests for 5–10 minutes by island (island 1 = 5 min … island 6 = 10 min), then comes back in the room by itself — no need to walk out and in
Refreshing, leaving the party or changing rooms no longer brings a new boss · while it rests for you, you can still help friends for EXP, but get no loot
Field bosses: one reward from the same boss every 25 minutes, counted across all channels
The daily boss loot limit no longer resets when you log out and back in
🌿 **Maps
Grass and bushes no longer cover your character
You can no longer walk through lamp posts, barrels, rocks and small trees
Parties of 4–6 (Hard 5–6, unlocked after a Normal win) · two hands + the core, 5 phases, ~10 minutes
Count the bells: 1 = spread out · 2 = stack in the circle · 3 = jump three times
Scale of Time: keep both hands' HP close — the side ahead crosses the bridge to help · Two-colour Midnight: stand on the floor that matches your foot circle
A 1-hour event every day at 12:30 and 20:00 (Thai time) · a big announcement when it opens + a countdown button on screen
Automatic team finder, or open a room with your party · 6 quick-chat buttons (F1–F6 / a wheel on phones) + map pings
Rewards once a week per difficulty: Chrono Core · Legendary Weapon Cache (its chance grows every week you miss it) · S gem · dungeon tokens · first-clear titles
😈 **Hell dungeons
Every island boss and elite dungeon on all 6 islands has a Hell difficulty (Lv40 · clear Hard first)
Every island's boss is a level-40 boss; drops are level-40 gear, with legendary caches, S gems and more dungeon tokens
🛠️ **Also
The loot bar shows only what you just picked up
Pet feed quests: no snacks in the bag = a button walks you to Mira's shop
Quest fights against a boss or in a dungeon: the player on that quest hits harder and takes less damage there
The dungeon bar shows the goal of the room / floor
The 8-way attack art from the last update had glitches (face/shield colours changing, extra slash streaks), so attacks use the previous side-on poses again
A cleaner 8-way set is being drawn and will return in a later update
⚔️ Field bosses on all 6 islands can now drop that island's armour, heavy and light (every class can use it) · epic 3% total · legendary 0.5% total per kill
💎 The World Market's ◆ ⇄ ✧ player exchange is closed · open orders were cancelled and fully refunded · auctions use ✧ only
Items from the Item Mall (incl. ฿ packs, the VIP gift and top-up rewards) are bound to the character: they cannot be traded, sold or passed on
Terms of Service and Payment Policy updated (version 2026-10-20) · please accept them again on your next login
🛠️ Fixed the in-game "Updates" window not showing the newest patch notes · it now lists every version from v3.3.7 on
The party tab is always there: with no party, tap "Create" or "Find" an open party
Minimise, switch tabs or apps and the music and sounds keep playing, like a video (turn it off in Settings) · coming back puts you right where you were
New guides: playing on a low-spec PC · playing with friends across PC and phone
⌨️ New PC controls: Space = jump · X = attack · right click walks to the spot · left click a monster to walk up and attack, an NPC to walk up and talk (keys you set yourself stay as they are · change them in Settings)
The phone HUD is smaller: it now starts at 50% (40–120% in Settings › HUD size), and every piece shrinks together — profile card, corner map, coins, skill buttons and stick, party, dungeon bar, talk button and chat button
Text stays at least 9 px and every button keeps its full tap area · a size you already picked stays as it is
Phone windows are more compact, with text and buttons that fit the hand · your hero shows whole and centred in the bag and status windows
Phones held sideways: potions and Auto move to the right so the lower left is free for walking · Gacha / PVP / Item Mall become a row of icons under the menu bar, clear of the skills · slimmer quest tabs
Walking up to an NPC shows a "Talk · NPC name" button
World Market › Items on phones: the list sits on the left and the details + order form scroll together on the right, with the price and Place Buy/Sell always pinned at the bottom — nothing overlaps anymore
Phones: the chat button hides while a full-screen window is open, so it no longer covers inputs
Island footprints can now be worn! Press "Equip" on a footprint in your bag: it goes into your wardrobe (new "Footprints" slot) and leaves a trail where you walk or run, for everyone to see
The Fashion tab is tidier, with clear ✓ marks on what you're wearing, and it fits phone screens
Arena room challenges pop up with a "Join room" button and stay in the Requests list (Arena tab) while the room is open
Challenging someone by name shows right away: sent / name not found / player offline
New "Requests" tab in the Friends window: friend requests, party and guild invites in one list with a count badge on the menu, so nothing is missed while you're AFK
Guild invites now reach offline players (they wait 7 days) · an expired party invite still shows who invited you, with Whisper / Ask to join
With a profile frame on, your portrait is square to fit the frame
No more main-quest loops: 6 steps a chapter, one level for the whole chapter · hunt / collect steps hand in from the quest book, no walking back
Fiddly talk / delivery quests taken out · dailies from Lv.7, weeklies from Lv.10, with smaller counts
Quest book in 4 tabs: Story · Town · Board · Achievements · the tracker shows 2 quests at most, with a recommended level
Auto Quest does town / board quests while the next chapter waits for your level
Compensation: a removed quest you were holding is handed in with its full reward · merged steps keep the progress you made · finished main steps that pay more now give the extra EXP once
Elites now drop epic light armour for every class too (half of the guardian's heavy armour chance · same total chance)
The status window now shows what your gear and jewels add to each stat: a blue +N under each stat's points, plus an "Every stat +N" line (hover a stat for the total)
Fairer Arena matchmaking: same-rating fighters far apart in level meet after a longer wait · first games and gear power count too
Fixed selling and dismantling doing nothing: tapping the merchant or the smith walks you into reach before the window opens · a refused sale, purchase or discard says why in the window
Phones and tablets: easier buttons (every tap area at least 44 px, no overlaps) · the quest panel is tabbed and never under the joystick · Auto Quest works in dungeons · the dungeon bar no longer covers buttons sideways · the party panel no longer sits under the skills on tablets
Settings › Controls: joystick size (80–150%) and screen layout Auto / Sideways / Upright
The profile frame no longer shows a round ring inside the square frame
Menus no longer blink when the mouse is over a tile
Dungeon Sweep works with a Portal Ticket when the day's runs are used up (1 Sweep Ticket + 1 Portal Ticket, up to that dungeon's daily ticket runs)
Auto uses its skills on elites, bosses and every dungeon monster · it picks up drops after each kill before the next monster (unless something is hitting you)
Switching to an existing channel completes the change-channel quest · the tip points to the CH pill at the top centre
Jewel socket quest: "How to" shows its steps even mid-fight, and "Next" always moves on
Coming into the game shows the last 100 public chat lines
Arena friend rooms work across game servers: the room code and invites reach friends on every server
Touch controls: the quest panel no longer runs under the movement stick, so Auto Quest can always be tapped · the tracked quests scroll inside the panel
Quests, the minimap, the party and the gacha corner are shown again for everyone (if "Tidy" was turned on by accident, nothing to look for) · to tuck them away again: More → Tidy
Windows are more compact: small screens and phones held sideways need almost no scrolling (bag, stats, skills, shop, trade, storage, party, mail, market, settings and more) · main buttons always in view
Windows open on what matters (your channel, the Pass level you can claim), and long grids use page buttons instead of long scrolling
First visit now starts at the highest graphics level (graphics · skill effects · map sharpness) · your saved settings stay, lower them in Settings any time
Events popup: on entering the world, see what events and new features are on now and tap "View" to jump there · "Don't show again today" hides it until the 05:00 daily reset
A repeat pet egg gives 10 "Soul Shards" — level up or evolve that pet, or trade them at Mira's shop (star essence, snacks, shells) · players who opened repeats before get shards when they log in
Leaving a dungeon no longer leaves its screen stuck
Auto picks up its drops and coins before the next monster · in dungeons it fights every monster and uses skills — no more standing still
Tutorial pointers really close when you close them, and find their button even in a scrolled menu
The dungeon window has a "Sweep" button next to Enter
Every Item Mall icon redrawn — packs, cards and the megaphone have their own pictures
New in the Item Mall: Dungeon Pass 30 days (+1 free run in every dungeon type each day) · Convenience Pack · Dungeon Hunter Pack · Enhancement Smith Pack
A cleaner screen: Map · Pets · Dungeons · Tidy moved into the "More" menu (hotkeys unchanged)
Read the Wiki inside the game, and a Discord button in the "More" menu
New dungeon window: categories on the left, stages in the middle, details and rewards on the right, the enter button always at the bottom — easier on PC and phone
Party finder: ask to join a friend's party · auto-accept · open parties list · party settings · a new "LFG" chat tab to post a recruit message
A cleaner screen: Map · Pets · Dungeons · Tidy moved into the "More" menu (hotkeys unchanged)
Read the Wiki inside the game, and a Discord button in the "More" menu
New dungeon window: categories on the left, stages in the middle, details and rewards on the right, the enter button always at the bottom — easier on PC and phone